Hi! My name is Irfan, a self-taught artist who's responsible for the look and optimization of 3D environments.
I hold a Bachelor's degree in Computer Science, which gives me an advantage on understanding and communicating with another discipline like a programmer, software engineer, technical artist etc. As a team player, I do believe "everyone has something to learn, everyone has something to teach", this simple sentence help me to be more professional and respectful with my teammates.
Discord:
https://discord.gg/C8HGtbhfam
Check out my marketplace:
https://www.cgtrader.com/uvmaphouse
https://www.cgtrader.com/polyasset3d
Thank you for reading
Wishing you a beautiful day :)
If you have some questions,
please feel free to contact me here
Email : cgirfan@gmail.com
Managing the studio while wearing many hats of skill.
- Budgeting and business planning
- Prioritizing to ensure maximum performance and minimum delay
- Technical Direction
- Create 3D Sculpture (Statue and ornament)
- Create Tileable texture (Gravel, rock, grass, concrete, asphalt, etc.)
- Create Ground Cover (Flower, grass, bush, etc.)
- Working together with other level and props artists creating a 3D environment (Building, house, bridge, etc.)
- Responsible for the planning, technical and execution of a project
- Designing, prototyping and creating Levels (Arena, World Map) in Unreal Engine 4
- Create Modular asset and Tileable texture for game environment
- Create Material for game asset using Unreal Engine 4
- Designing, prototyping and creating an open world game using Unreal Engine 4
- Working together with other level and props artists creating a 3D environment
- Create Modular asset and Tileable texture for game environment (modeling, sculpting, texturing)
- Working with data management software such as Perforce