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irfan cg
irfan cg
Game Director, Producer, 3D Level & Environment Artist
Yogyakarta, Indonesia

Summary

Hi! My name is Irfan, a self-taught artist who's responsible for the look and optimization of 3D environments.

I hold a Bachelor's degree in Computer Science, which gives me an advantage on understanding and communicating with another discipline like a programmer, software engineer, technical artist etc. As a team player, I do believe "everyone has something to learn, everyone has something to teach", this simple sentence help me to be more professional and respectful with my teammates.
Discord:
https://discord.gg/C8HGtbhfam

Check out my marketplace:
https://www.cgtrader.com/uvmaphouse
https://www.cgtrader.com/polyasset3d

Thank you for reading
Wishing you a beautiful day :)

If you have some questions,
please feel free to contact me here

Email : cgirfan@gmail.com

Skills

Low-poly ModelingHigh-poly Modeling3D ModelingEnvironment ModelingEnvironment DesignDigital SculptingTexturingLevel DesignTechnical ArtistProject Management

Software proficiency

Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
World Machine
World Machine
Unity
Unity

Reel

Productions

    • Video Game
      Escape from Naraka
    • Year
      2021
    • Role
      Game Director, Producer, 3D Artist
    • Company
      Xelo Games
    • Video Game
      GRID 2019
    • Year
      2019
    • Role
      3D Sculptor and Environment Artist
    • Company
      Codemasters
    • Video Game
      F1 2019
    • Year
      2019
    • Role
      3D Sculptor
    • Company
      Codemasters
    • Video Game
      Dirt Rally 2.0
    • Year
      2019
    • Role
      Environment and Texture Artist
    • Company
      Codemasters
    • Video Game
      Prodigy
    • Year
      2017
    • Role
      Level and Environment Artist
    • Company
      Hanakai
    • Video Game
      Grimm Odds
    • Year
      2016
    • Role
      Level and Environment Artist
    • Company
      Batavian

Experience

  • CEO/Game Director at Xelo Games
    Bali
    April 2020 - April 2026

    Managing the studio while wearing many hats of skill.

    - Budgeting and business planning

    - Prioritizing to ensure maximum performance and minimum delay

    - Technical Direction

  • Level and Environment Artist (remote) at Cyanide Studios
    Paris, France
    June 2019 - February 2020

  • Experienced Environment Artist at Codemasters
    Kuala Lumpur, Malaysia
    March 2018 - May 2019

    - Create 3D Sculpture (Statue and ornament)

    - Create Tileable texture (Gravel, rock, grass, concrete, asphalt, etc.)

    - Create Ground Cover (Flower, grass, bush, etc.)

    - Working together with other level and props artists creating a 3D environment (Building, house, bridge, etc.)

  • Level and Environment Artist at Hanakai Studio
    Paris, France
    March 2016 - January 2018

    - Responsible for the planning, technical and execution of a project

    - Designing, prototyping and creating Levels (Arena, World Map) in Unreal Engine 4

    - Create Modular asset and Tileable texture for game environment

    - Create Material for game asset using Unreal Engine 4

  • Level and Environment Artist at Batavian Studio
    Jakarta, Indonesia
    September 2014 - January 2016

    - Designing, prototyping and creating an open world game using Unreal Engine 4

    - Working together with other level and props artists creating a 3D environment

    - Create Modular asset and Tileable texture for game environment (modeling, sculpting, texturing)

    - Working with data management software such as Perforce

  • Junior Instructor for Computer Graphics at AMIKOM University
    Yogyakarta, Indonesia
    April 2011 - November 2012