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3D World Map - Part I

I worked with my friend Baiquni Abdillah in these scenes, with direction from our Art Director. I'm in charge mostly on 3D level design, the modular props, the icons, tileable texture and the landscape.
Baiquni mostly works on the icons, the foliage, and the lighting.

I've spent a lot of my time on the level editor and also to create all the material, LoD and collision for the game. Thanks to Substance Painter, my texturing process can get faster, so I can use my time to focus on a technical area especially to optimize the level.

Baiquni Abdillah (https://www.artstation.com/artist/baiquni)